Forums
[Pathfinder Society] GM Shared Prep :: Forums :: Season 8 :: 8-24 Raid on the Cloudborne Keep
<< Previous thread | Next thread >>   

Modified Maps for the Final Encounter...

Author Post
HoloGnome
Fri Aug 11 2017, 08:41am Print View
Registered Member #1174
Joined: Fri Aug 12 2016, 05:44pm
Posts: 9
Attached are modified maps for the final encounter per the suggested height changes by LZP in the GM discussion thread on paizo.com (cylinder has throne in middle, 100' to top and bottom) + an elevator token. I used these maps and the token for a VTT run, but they may also be useful to others as a handout at the table. The players had no trouble understanding the layout of the cylindrical chamber with helical platforms.

On the side view, I moved the throne glyph to +100, or platform E, rather than F, so that it matches the main map and centers it in the cylinder.

In my combat, I placed the sylphs at elevation +160 as sentries (alluded to in the scenario and affording them 2 rounds to buff if they know hostiles are on the elevator) and the boss on the throne at +100 as in the scenario. Put the sylphs wherever you think they should go.

Optional Detail:
I made a separate elevator token and removed the erroneous glyph from the map because I offered the players the chance to knowledge check the elevator and control it to stop at the top, middle or bottom of the shaft, based on a multi-gem control panel. By default, the middle gem was glowing to stop at the throne level (as per the programmed setup in the scenario). I think the scenario would benefit from options for understanding/controlling the magic elevator, since it obvious goes other places (where players will then complain about the mechanics w/o control). It is an interesting and fun device for skill monkeys that can add some variability either at the start of, or during, combat. Stop at top? Sylphs intercept, take to boss or fight starts...or boss fight ensues. Stop at bottom? Examine sigil while boss is outraged and attacks, while sylphs follow. Stop at middle? Boss attacks and sylphs follow.

For wind, I used the following:
5' in from the outer wall = hurricane (as in the scenario)
10' in = severe wind
15' in = moderate wind
center area around the sigil = eye of the storm and calm. Players and NPCs can make the most of the eye for unhindered perceptions and combat, including spells like obscuring mist + Cloud Gazer, etc.

If you are running as an IRL game, the attached images may be useful as handouts to accompany your primary table map.

Using the above, the final encounter went very smoothly and was a fun battle.

[Removed maps in case of copyright issues - HG]


[ Edited Fri Aug 11 2017, 10:24am ]
Back to top
HoloGnome
Fri Aug 11 2017, 08:47am
Registered Member #1174
Joined: Fri Aug 12 2016, 05:44pm
Posts: 9
[removed maps in case of copright issues - HG]

[ Edited Fri Aug 11 2017, 10:24am ]
Back to top
HoloGnome
Sat Aug 12 2017, 03:50pm
Registered Member #1174
Joined: Fri Aug 12 2016, 05:44pm
Posts: 9
Attached is a .zip file with battle schematics that I made from scratch based on the maps for the final encounter. I hope you find them useful. Whether or not you choose to adjudicate the wind as I have laid it out is up to you, of course. Also, I extended the elevator platform to make it suitable for audiences with Grasping Storm. Visitors arrive, the elevator descends across the room, they meet, and depart, etc.

Have fun!



8-24-battlemaps-holognome.zip

[ Edited Sat Aug 12 2017, 03:52pm ]
Back to top

Moderators: Pirate Rob, GmPrep, Andi, pfsshardprep

Jump:     Back to top

Powered by e107 Forum System
Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


Pirate Rob
27 Apr : 15:08
While I'm not a lawyer and can't provide legal advice the CUP says the following (which specifically allows you to create your own versions of the maps, as long as they aren't going to be mistaken for official Paizo etc)

"You may not use artwork, including maps, that have not been published in the blog, although you may create your own interpretations of material presented in our artwork and maps, provided that your interpretations don't look substantially similar to our materials."

MalteseWolf
27 Apr : 05:10
Is it OK to share maps created via DungeonAlchemist for FoundryVTT for bounties/quests/modules? To clarify, maps created from scratch (but of course with the same layout as the PDF's map).

Pirate Rob
22 Mar : 13:21
Added.

McSorli
22 Mar : 07:39
I've got a handout for 3-18, Dacilane Academy's Delightful Disaster, but there's no thread for it...

Pirate Rob
06 Jun : 15:30
Nope, things look normal to me, both logged in and incognito.

Silbeg
06 Jun : 15:05
Weird. I can only see the first page of the pf2 other forums… was some pruning done?

Pirate Rob
24 May : 17:25
Added PFS2 3-98, finished out season 4 and added the announced season 5 scenarios

VC_esc
24 May : 15:40
There's no folder for 3-98 - Expedition into Pallid Peril

Qualidar
25 Mar : 12:51
I have a PDF I made of the missive from 4-09 I could add, but I can't create a 4-09 forum. If someone would like to start one I'll put it in there.

Pirate Rob
22 Oct : 19:24
Sorry for the delay, I don't regularly read the chat box.

Added a skitterwarp section and squished some spambots.


Open Game License

e107.v4 theme by jalist