PHALANX GUARDS (TIER 1-2) CR 1/2 Male Human Ranger 1 NN Medium Humanoid (Human) Init +3; Senses Perception +5 -------------------- DEFENSE -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 9 (1d10-1) Fort +1, Ref +5, Will +1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Masterwork Longsword +5 (1d8+2/19-20/x2) Ranged Masterwork Longbow, Composite (Str +1) +5 (1d8+1/20/x3) Ranger Spells Known (CL 0, 3 melee touch, 4 ranged touch): -------------------- STATISTICS -------------------- Str 14, Dex 16, Con 9, Int 11, Wis 12, Cha 6 Base Atk +1; CMB +3; CMD 16 Feats Skill Focus: Handle Animal, Weapon Focus: Longsword Skills Acrobatics +2, Climb +1, Escape Artist +2, Fly +2, Handle Animal +5, Intimidate +2, Knowledge (Geography) +4, Perception +5, Profession (Soldier) +5, Ride +2, Stealth +6, Survival +5, Swim +5 Languages Common SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy -1 (Ex) Combat Gear Arrows (20), Masterwork Longbow, Composite (Str +1), Masterwork Longsword, Studded Leather; -------------------- TRACKED RESOURCES -------------------- Arrows - 0/20 -------------------- SPECIAL ABILITIES -------------------- Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human). Track +1 +1 to survival checks to track. Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This small dog has a rough coat and a hungry look in its dark brown eyes. -------------------- DOG (2) (TIER 1-2) CR 1 Male Dog NN Small Animal Init +1; Senses Low-Light Vision, Scent; Perception +8 -------------------- DEFENSE -------------------- AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural) hp 6 (1d8+2) Fort +4, Ref +3, Will +1 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Bite (Dog) +2 (1d4+1/20/x2) and Unarmed Strike +2 (1d2+1/20/x2) -------------------- STATISTICS -------------------- Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Base Atk +0; CMB +0; CMD 11 (15 vs. Trip) Feats Skill Focus: Perception Skills Fly +3, Perception +8, Stealth +5 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +8 Languages -------------------- ECOLOGY -------------------- Environment Any Organization Solitary, pair, or pack (3-12) Treasure None -------------------- SPECIAL ABILITIES -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. This burly dog is fitted with a small saddle. A low, menacing growl rumbles up from its chest. -------------------- DOG, RIDING (TIER (4-5) TRIP ATTACKS CR 1 Male Dog, Riding NN Medium Animal Init +2; Senses Low-Light Vision, Scent; Perception +8 -------------------- DEFENSE -------------------- AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Bite (Dog, Riding) +3 (1d6+3/20/x2) and Unarmed Strike +3 (1d3+2/20/x2) -------------------- STATISTICS -------------------- Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +3; CMD 15 (19 vs. Trip) Feats Skill Focus: Perception Skills Acrobatics +6, Perception +8 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +8 Languages -------------------- ECOLOGY -------------------- Environment Any Organization Solitary, pair, or pack (3-12) Treasure None -------------------- SPECIAL ABILITIES -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.