UNNAMED HERO CR 1/2
Male No Race
Medium
Hero Points 1
Init +0; Senses Perception +0
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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 0 ()
Fort +0, Ref +0, Will +0
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OFFENSE
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Spd 30 ft.
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STATISTICS
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Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 10
Feats
Skills
Languages Common
SQ Hero Points (1)
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TRACKED RESOURCES
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-none-
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SPECIAL ABILITIES
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Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This mushroom grows from a bed of tentacular roots. Deep violet tendrils slither out of the dozens of fissures in its pointed cap.
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VIOLET FUNGUS CR 3
Male Violet Fungus
NN Medium Plant
Init -1; Senses Low-Light Vision; Perception +0
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DEFENSE
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AC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)
hp 30 (4d8+12)
Fort +7, Ref +0, Will +1
Immune mind-affecting, paralysis, poison, polymorph, sleep, stunning, Plant Traits
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OFFENSE
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Spd 10 ft.
Melee Tentacle x4 (Violet Fungus) +4 x4 (1d4+1/20/x2) and
Unarmed Strike +4 (1d3+1/20/x2)
Space 5 ft.; Reach 10 ft.
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STATISTICS
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Str 12, Dex 8, Con 16, Int -, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
Feats
Skills
Languages
SQ Rot (DC 15) (Ex)
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ECOLOGY
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Environment Any underground
Organization Solitary, pair, or grove (3-12)
Treasure Incidental
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SPECIAL ABILITIES
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Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Plant Traits Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.
Rot (DC 15) (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Streng
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and freshly turned earth.
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SHAMBLING MOUND CR 6
Male Shambling Mound
NN Large Plant
Init +0; Senses Low-Light Vision; Perception +11
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DEFENSE
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AC 19, touch 9, flat-footed 19 (-1 size, +10 natural)
hp 67 (9d8+27)
Fort +9, Ref +5, Will +5
Immune electricity, mind-affecting, paralysis, poison, polymorph, sleep, stunning; Resist fire 10
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OFFENSE
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Spd 20 ft., Swimming (20 feet)
Melee Constrict (Shambling Mound) +10 (2d6+5/20/x2) and
Slam x2 (Shambling Mound) +11 x2 (2d6+5/20/x2) and
Unarmed Strike +10/+5 (1d4+5/20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks Grab
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STATISTICS
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Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Base Atk +6; CMB +12 (+16 Grappling); CMD 22
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack -2/+4, Weapon Focus: Slam
Skills Fly -2, Perception +11, Stealth +8, Swim +13 Modifiers +8 Stealth in swamps or forest
Languages Common, Sylvan (can't speak)
SQ Electric Fortitude (Ex)
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ECOLOGY
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Environment Temperate forest or marshes
Organization Solitary
Treasure Standard
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SPECIAL ABILITIES
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+8 Stealth in swamps or forest (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Electric Fortitude (Ex) Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Electricity You are immune to electricity damage.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Swimming (20 feet) You have a Swim speed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.