RAAMIZ IBN-CHADLI (TIER 5-6) CR 5
Male Human Sorcerer 6
LE Medium Humanoid (Human)
Init +1; Senses Perception +3
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DEFENSE
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AC 19, touch 11, flat-footed 18 (+4 armor, +4 shield, +1 Dex)
hp 40 (6d6+24)
Fort +6, Ref +3, Will +4
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OFFENSE
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Spd 30 ft.
Melee Sickle +3 (1d6/20/x2) and
Unarmed Strike +3 (1d3/20/x2) and
Whip +3 (1d3/20/x2)
Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2)
Sorcerer Spells Known (CL 6, +3 melee touch, +4 ranged touch):
3 (3/day) Suggestion (DC 16)
2 (6/day) Bear's Endurance (DC 14), Scorching Ray, Invisibility
1 (7/day) Magic Missile, Mage Armor (DC 13), Identify, True Strike (DC 13), Charm Person (DC 14)
0 (at will) Acid Splash, Ray of Frost, Daze (DC 13), Detect Magic, Prestidigitation (DC 12), Message, Light
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STATISTICS
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Str 10, Dex 12, Con 14/18, Int 14, Wis 8, Cha 15
Base Atk +3; CMB +3; CMD 14
Feats Eschew Materials, Exotic Weapon Proficiency: Whip, Silent Spell, Spell Focus: Enchantment, Still Spell
Skills Bluff +10, Concentration: Sorcerer +8, Perception +3, Profession (Merchant) +7, Spellcraft +9
Languages Common, Giant, Kelish
SQ +3 to sight-based Perception checks in shadows, Arcane, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Metamagic Adept (1/day) (Ex), Share Spells with Familiar, Speak With Familiar (Ex)
Combat Gear Bolts, Crossbow (20), Masterwork Crossbow, Light, Sickle, Whip; Other Gear Potion of Barkskin +2, Potion of Invisibility, Wand of Web
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TRACKED RESOURCES
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Bolts, Crossbow - 0/20
Metamagic Adept (1/day) (Ex) - 0/1
Potion of Barkskin +2 - 0/1
Potion of Invisibility - 0/1
Wand of Web - 0/50
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SPECIAL ABILITIES
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Still Spell You can cast a spell with no somatic components. +1 Level.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ACHMIT CR 1/3
Male Owl
NN Tiny Magical Beast ((Animal))
Init +3; Senses Low-Light Vision; Perception +13
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DEFENSE
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AC 18, touch 15, flat-footed 15 (+3 Dex, +2 size, +3 natural)
hp 20 (1d8)
Fort +2, Ref +5, Will +7
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OFFENSE
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Spd 10 ft., Flight (40 feet, Average)
Melee Talon (Owl) +8 (1d4-2/20/x2) and
Unarmed Strike +8 (1-2/20/x2)
Space 2 ft.; Reach 0 ft.
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STATISTICS
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Str 6, Dex 17, Con 11, Int 8, Wis 15, Cha 6
Base Atk +3; CMB +4; CMD 12
Feats Weapon Finesse
Skills Bluff +3, Climb +3, Fly +7, Perception +13, Spellcraft +3, Stealth +15, Swim +3
Languages
SQ Improved Evasion (Ex)
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TRACKED RESOURCES
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-none-
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SPECIAL ABILITIES
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.
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OGRE (2) (TIER 5-6) CR 3
Male Ogre
CE Large Humanoid (Giant)
Init -1; Senses Darkvision, Low-Light Vision; Perception +5
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DEFENSE
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AC 17, touch 8, flat-footed 17 (+4 armor, -1 Dex, -1 size, +5 natural)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3
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OFFENSE
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Spd 30 ft.
Melee Greatclub +7 (2d8+7/20/x2) and
Javelin +3 (1d8+5/20/x2) and
Unarmed Strike +7 (1d4+5/20/x2)
Space 10 ft.; Reach 10 ft.
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STATISTICS
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Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness +4
Skills Acrobatics -4, Climb +7, Escape Artist -4, Fly -6, Perception +5, Ride -4, Stealth -8, Swim +2
Languages Giant
Combat Gear Greatclub, Hide, Javelin (4);
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ECOLOGY
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Environment Temperate or cold hills
Organization Solitary, pair, gang (3-4), or family (5-16)
Treasure Standard (hide armor, greatclub, 4 javelins, other treasure)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.RAAMIZ IBN-CHADLI (TIER 8-9) CR 8
Male Human Sorcerer 9
LE Medium Humanoid (Human)
Init +1; Senses Perception +3
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DEFENSE
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AC 19, touch 11, flat-footed 18 (+4 armor, +4 shield, +1 Dex)
hp 60 (9d6+36)
Fort +7, Ref +4, Will +5
DR 10/melee or magic
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OFFENSE
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Spd 30 ft.
Melee Sickle +4 (1d6/20/x2) and
Unarmed Strike +4 (1d3/20/x2) and
Whip +4 (1d3/20/x2)
Ranged Masterwork Crossbow, Light +6 (1d8/19-20/x2)
Sorcerer Spells Known (CL 9, +4 melee touch, +5 ranged touch):
4 (4/day) Wall of Ice (DC 17), Dimension Door, Confusion (DC 18)
3 (7/day) Haste (DC 16), Fireball (DC 16), Dispel Magic, Suggestion (DC 17)
2 (7/day) Rope Trick, Bear's Endurance (DC 15), Scorching Ray, Invisibility, Protection from Arrows (DC 15)
1 (7/day) Magic Missile, Mage Armor (DC 14), Identify, True Strike (DC 14), Charm Person (DC 15), Lighten Object (DC 14)
0 (at will) Acid Splash, Ray of Frost, Daze (DC 14), Mending, Ghost Sound (DC 13), Detect Magic, Prestidigitation (DC 13), Message, Light
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STATISTICS
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Str 10, Dex 12, Con 14/18, Int 14, Wis 8, Cha 16
Base Atk +4; CMB +4; CMD 15
Feats Eschew Materials, Exotic Weapon Proficiency: Whip, Silent Spell, Skill Focus: Bluff, Spell Focus: Enchantment, Still Spell
Skills Bluff +20, Concentration: Sorcerer +12, Diplomacy +6, Disguise +6, Intimidate +6, Perception +3, Profession (Merchant) +10, Spellcraft +9
Languages Common, Giant, Kelish
SQ +3 to sight-based Perception checks in shadows, Arcane, Circlet of Persuasion, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Metamagic Adept (2/day) (Ex), Share Spells with Familiar, Speak with Animals (Ex), Speak With Familiar (Ex)
Combat Gear Bolts, Crossbow (20), Masterwork Crossbow, Light, Sickle, Whip; Other Gear Circlet of Persuasion, Potion of Barkskin +2, Potion of Invisibility, Scroll: Invisibility, Wand of Web
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TRACKED RESOURCES
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Bolts, Crossbow - 0/20
Metamagic Adept (2/day) (Ex) - 0/2
Potion of Barkskin +2 - 0/1
Potion of Invisibility - 0/1
Wand of Web - 0/50
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SPECIAL ABILITIES
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Circlet of Persuasion +3 competence bonus to CHA-based checks (skills already included).
Damage Reduction (10/melee or magic) You have Damage Reduction against non-magical ranged weapons.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat 2/day without increasing the casting time.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Animals (Ex) Your familiar can communicate with similar animals to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Still Spell You can cast a spell with no somatic components. +1 Level.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.ACHMIT CR 1/3
Male Owl
NN Tiny Magical Beast ((Animal))
Init +3; Senses Low-Light Vision; Perception +13
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DEFENSE
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AC 20, touch 15, flat-footed 17 (+3 Dex, +2 size, +5 natural)
hp 30 (1d8)
Fort +3, Ref +6, Will +8
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OFFENSE
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Spd 10 ft., Flight (40 feet, Average)
Melee Talon (Owl) +9 (1d4-2/20/x2) and
Unarmed Strike +9 (1-2/20/x2)
Space 2 ft.; Reach 0 ft.
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STATISTICS
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Str 6, Dex 17, Con 11, Int 10, Wis 15, Cha 6
Base Atk +4; CMB +5; CMD 13
Feats Weapon Finesse
Skills Bluff +7, Climb +3, Fly +7, Perception +13, Spellcraft +4, Stealth +15, Swim +3
Languages
SQ Improved Evasion (Ex)
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TRACKED RESOURCES
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-none-
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SPECIAL ABILITIES
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.
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OGRE (5) (TIER 8-9) CR 3
Male Ogre
CE Large Humanoid (Giant)
Init -1; Senses Darkvision, Low-Light Vision; Perception +5
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DEFENSE
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AC 17, touch 8, flat-footed 17 (+4 armor, -1 Dex, -1 size, +5 natural)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3
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OFFENSE
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Spd 30 ft.
Melee Greatclub +7 (2d8+7/20/x2) and
Javelin +3 (1d8+5/20/x2) and
Unarmed Strike +7 (1d4+5/20/x2)
Space 10 ft.; Reach 10 ft.
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STATISTICS
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Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness +4
Skills Acrobatics -4, Climb +7, Escape Artist -4, Fly -6, Perception +5, Ride -4, Stealth -8, Swim +2
Languages Giant
Combat Gear Greatclub, Hide, Javelin (4);
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ECOLOGY
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Environment Temperate or cold hills
Organization Solitary, pair, gang (3-4), or family (5-16)
Treasure Standard (hide armor, greatclub, 4 javelins, other treasure)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.