Uthil Mak 59 false false false false false false false Uthil Mak 6 2400 LE Medium outsider 2 darkvision 60 ft., low-light vision; Perception +2 AC 17, touch 16, flat-footed 14 (+1 armor, +2 Dex, +1 dodge) 59 (7d8+21) 7 8 8 50 ft. unarmed strike +9 (1d8+3) or flurry of blows +9/+9/+4 (1d8+3) flurry of blows, stunning fist (7/day, DC 15) Str 16, Dex 15, Con 12, Int 10, Wis 14, Cha 10 5 +10 24 Combat Reflexes (3 AoO/round), Deflect Arrows (1/round), Dodge, Extra Ki, Improved Unarmed Strike, Mobility, Stunning Fist (DC 15), Toughness, Weapon Focus (Unarmed strike) Acrobatics +12 (+20 jump, +19 to jump), Knowledge (arcana) +3, Knowledge (planes) +6, Knowledge (religion) +10, Stealth +14; Racial Modifiers +2 Knowledge (planes), +2 Stealth Common ac bonus +3, fast movement (+20'), high jump, ki defense, ki pool (7 points, magic), maneuver training, purity of body, slow fall 30', stunning fist (stun, fatigue), unarmed strike (1d8), wholeness of body Female Uthil Mak knows that he has limited time to complete the ritual on all his new slaves and focuses on the task at hand. If he is alerted to the PCs’ presence, such as by the shadow hound’s bay, he drinks his potion of barkskin, and continues the rite. The fetchling backs against a wall or the Wightir Conjunction to avoid being flanked and fights any comers. He uses flurry of blows as often as possible, spending ki to add an extra attack when possible. If he takes more than 25 points of damage, he spends ki to increase his AC instead. If reduced to fewer than 20 hit points, he counts on Mobility and his fast movement to get him away from threats and buy him a chance to use his wholeness of body ability and his potion of cure serious wounds. Uthil Mak fights to the death. Potion of barkskin +2, Potion of cure serious wounds; Other Gear Ceremonial dagger, Belt of giant strength +2, Bracers of armor +1, Cloak of resistance +1, You have no money! false true 16 15 12 10 14 10 true Shadow Blending Su Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. true Acrobatics 12 Knowledge arcana 3 Knowledge planes 6 Knowledge religion 10 Stealth 14 Racial Modifiers 2 true Dodge Extra Ki Improved Unarmed Strike Mobility Stunning Fist (DC 15) Toughness Weapon Focus (Unarmed strike) true 17 16 14 0 0 0 1 1 10 24 false false 59 0 false 0 0 true 90eed598-5c4a-444e-ab5d-0163eecdd4d2 false 440808969 0 13 6 757099976