Young Merrow, Saltwater 1 59 59 0 0 true e65e4e0c-d3b9-4bde-9f2e-add2eb8db2e2 false false false 0 171333715 false 0 0 0 0 false false false false false Young Merrow, Saltwater 5 1,600 NE Large humanoid (aquatic, giant) 5 low-light vision; Perception +7 19, touch 11, flat-footed 16 (+5 Dex, +6 natural, -1 size) 59 (7d8+28) Fort +11, Ref +5, Will +4 9 7 4 40 ft., swim 40 ft. 2 claws +10 (1d6+5 plus grab) javelin +9 (1d8+5) 10 ft. 10 ft. Str 25, Dex 16, Con 23, Int 6, Wis 10, Cha 7 5 +11 (+18 grapple) 26 Iron Will, Power Attack, Vital Strike, Weapon Focus (claw) Perception +7, Stealth -2 (+2 in water), Swim +13 +4 Stealth in water Giant amphibious temperate oceans solitary, pair, gang (3-4), or family (5-16) standard (2 javelins, other treasure) This giant has pale green, scaled skin and large, webbed hands and feet. On either side of its neck are slotted gills. Merrow PFRPG Bestiary 2 0 Merrows are best described as the aquatic cousins of ogres. Although their green, scaled skin and webbed hands and feet make them appear different, merrows are just as cruel, savage, and wicked as their ogre relatives. The saltwater variety grows much larger than the freshwater variety, but the behavior and society of the two types are otherwise similar. Merrows are known for pillaging small fishing villages and towns under cover of night. Similar to ogres, merrows have a strong sense of family and typically hunt in gangs, preferring to grab a couple of villagers and head back into the water rather than sticking around and dealing with armed resistance. Merrows have a stronger sense of unity than ogres do, and rarely will the leader of a tribe be challenged. When they have chosen a village or town to plunder, they attack as a gang and share the spoils. A freshwater merrow is 12 feet tall and weighs 500 pounds. Saltwater merrows easily reach 20 feet tall and 4,000 pounds, and have been known to hunt whales. The two species do not often come in contact, but when they do, feuding and conf lict are swift to develop. 0 0 0 0 0 1 1 false <div><p><p>Merrows are best described as the aquatic cousins of ogres. Although their green, scaled skin and webbed hands and feet make them appear different, merrows are just as cruel, savage, and wicked as their ogre relatives.</p><p>The saltwater variety grows much larger than the freshwater variety, but the behavior and society of the two types are otherwise similar.</p><p>Merrows are known for pillaging small fishing villages and towns under cover of night.</p><p>Similar to ogres, merrows have a strong sense of family and typically hunt in gangs, preferring to grab a couple of villagers and head back into the water rather than sticking around and dealing with armed resistance.</p><p>Merrows have a stronger sense of unity than ogres do, and rarely will the leader of a tribe be challenged. When they have chosen a village or town to plunder, they attack as a gang and share the spoils.</p><p>A freshwater merrow is 12 feet tall and weighs 500 pounds.</p><p>Saltwater merrows easily reach 20 feet tall and 4,000 pounds, and have been known to hunt whales. The two species do not often come in contact, but when they do, feuding and conf lict are swift to develop.</p></div> true 21 20 19 6 10 7 false true Perception 7 Stealth 4 Swim 11 true Iron Will Power Attack Vital Strike Weapon Focus (claw) true 20 14 15 6 0 0 0 0 11 26 false false