Reefclaw (Adv +1) 1 17 17 0 0 true ff4a8bb7-9a2b-4a0b-95b5-dc136319af2a false false false 0 969896819 false 0 0 -1 2147483647 false false Reefclaw Poison poison Reefclaw Poison Poison Claw-injury Fort 13 false 1 round 0 false 1d2 Str false false 1 save
The save DC is Constitution-based.
false
false false false Reefclaw (Adv +1) 2 600 CN Small aberration (aquatic) 7 darkvision 60 ft., low-light vision; Perception +10 14, touch 12, flat-footed 13 (+3 Dex, +4 natural, +1 size) 17 (2d8+8) Fort +2, Ref +1, Will +4 4 3 6 cold 5 5 ft., swim 40 ft. 2 claws +4 (1d4+2 plus grab and poison) 5 ft. 5 ft. death frenzy, constrict (1d4) Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 13 1 +2 (+8 grapple) 15 (can't be tripped) Improved Initiative Perception +6, Swim +8 Common (can't speak) amphibious any water (coastal) solitary, school (2-5), or harem (6-11) none Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back. PFRPG Bestiary 2 0 Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces. 0 0 0 0 0 1 1 ferocity false <div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div> true 14 17 18 9 16 17 true Death Frenzy Su When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab Ex A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison Ex Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. true Perception 10 Swim 10 Acrobatics 7 Climb 6 Escape Artist 7 Fly 7 Intimidate 7 Spellcraft 3 Stealth 7 Survival 7 true Improved Initiative true 18 14 15 4 0 0 0 0 2 15
false false
Reefclaw (Adv +1) 3 17 17 0 0 true 211becd9-0525-4d69-b83b-03d31703cfa5 false false false 0 1676491831 true 0 0 0 0 ff4a8bb7-9a2b-4a0b-95b5-dc136319af2a false false Reefclaw Poison poison Reefclaw Poison Poison Claw-injury Fort 13 false 1 round 0 false 1d2 Str false false 1 save
The save DC is Constitution-based.
false
false false false Reefclaw (Adv +1) 2 600 CN Small aberration (aquatic) 7 darkvision 60 ft., low-light vision; Perception +10 14, touch 12, flat-footed 13 (+3 Dex, +4 natural, +1 size) 17 (2d8+8) Fort +2, Ref +1, Will +4 4 3 6 cold 5 5 ft., swim 40 ft. 2 claws +4 (1d4+2 plus grab and poison) 5 ft. 5 ft. death frenzy, constrict (1d4) Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 13 1 +2 (+8 grapple) 15 (can't be tripped) Improved Initiative Perception +6, Swim +8 Common (can't speak) amphibious any water (coastal) solitary, school (2-5), or harem (6-11) none Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back. PFRPG Bestiary 2 0 Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces. 0 0 0 0 0 1 1 ferocity false <div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div> true 14 17 18 9 16 17 true Death Frenzy Su When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab Ex A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison Ex Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. true Perception 10 Swim 10 Acrobatics 7 Climb 6 Escape Artist 7 Fly 7 Intimidate 7 Spellcraft 3 Stealth 7 Survival 7 true Improved Initiative true 18 14 15 4 0 0 0 0 2 15
false false
Reefclaw (Adv +1) 2 17 17 0 0 true 652e64e8-7c06-4f34-9217-04f576dfd76b false false false 0 2141200416 true 0 0 0 1 ff4a8bb7-9a2b-4a0b-95b5-dc136319af2a false false Reefclaw Poison poison Reefclaw Poison Poison Claw-injury Fort 13 false 1 round 0 false 1d2 Str false false 1 save
The save DC is Constitution-based.
false
false false false Reefclaw (Adv +1) 2 600 CN Small aberration (aquatic) 7 darkvision 60 ft., low-light vision; Perception +10 14, touch 12, flat-footed 13 (+3 Dex, +4 natural, +1 size) 17 (2d8+8) Fort +2, Ref +1, Will +4 4 3 6 cold 5 5 ft., swim 40 ft. 2 claws +4 (1d4+2 plus grab and poison) 5 ft. 5 ft. death frenzy, constrict (1d4) Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 13 1 +2 (+8 grapple) 15 (can't be tripped) Improved Initiative Perception +6, Swim +8 Common (can't speak) amphibious any water (coastal) solitary, school (2-5), or harem (6-11) none Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back. PFRPG Bestiary 2 0 Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces. 0 0 0 0 0 1 1 ferocity false <div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div> true 14 17 18 9 16 17 true Death Frenzy Su When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab Ex A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison Ex Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. true Perception 10 Swim 10 Acrobatics 7 Climb 6 Escape Artist 7 Fly 7 Intimidate 7 Spellcraft 3 Stealth 7 Survival 7 true Improved Initiative true 18 14 15 4 0 0 0 0 2 15
false false