Young Reefclaw 19900true6a90ada2-bbd2-4603-88bc-7cd77c460a8cfalsefalsefalse0718919190false00
-12147483647falsefalseReefclaw PoisonpoisonReefclaw PoisonPoisonClaw-injuryFort13false1round0false1d2Strfalsefalse1 saveThe save DC is Constitution-based.falsefalsefalsefalseYoung Reefclaw1/2200CNTinyaberration(aquatic)7darkvision 60 ft., low-light vision; Perception +614, touch 12, flat-footed 13(+3 Dex, +2 size)9(2d8)Fort +2, Ref +1, Will +4034cold 55 ft., swim 40 ft.2 claws +1 (1d3-2 plus grab and poison)2-1/2 ft.0 ft.death frenzy, constrict (1d4)Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 131-3 (+8 grapple)10 (can't be tripped)Improved InitiativePerception +6, Swim +8Common (can't speak)amphibiousany water (coastal)solitary, school (2-5), or harem (6-11)noneBlood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.PFRPG Bestiary 20Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.0000011ferocityfalse<div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div>true6171051213trueDeath FrenzySuWhen a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).GrabExA reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.PoisonExClaw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.truePerception6Swim6trueImproved Initiativetrue15151200000-310falsefalseYoung Reefclaw 29900true6ae70836-aff0-44ec-adaa-64e29d38ec71falsefalsefalse01684545817false00
-121474836476a90ada2-bbd2-4603-88bc-7cd77c460a8cfalsefalseReefclaw PoisonpoisonReefclaw PoisonPoisonClaw-injuryFort13false1round0false1d2Strfalsefalse1 saveThe save DC is Constitution-based.falsefalsefalsefalseYoung Reefclaw1/2200CNTinyaberration(aquatic)7darkvision 60 ft., low-light vision; Perception +614, touch 12, flat-footed 13(+3 Dex, +2 size)9(2d8)Fort +2, Ref +1, Will +4034cold 55 ft., swim 40 ft.2 claws +1 (1d3-2 plus grab and poison)2-1/2 ft.0 ft.death frenzy, constrict (1d4)Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 131-3 (+8 grapple)10 (can't be tripped)Improved InitiativePerception +6, Swim +8Common (can't speak)amphibiousany water (coastal)solitary, school (2-5), or harem (6-11)noneBlood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.PFRPG Bestiary 20Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.0000011ferocityfalse<div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div>true6171051213trueDeath FrenzySuWhen a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).GrabExA reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.PoisonExClaw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.truePerception6Swim6trueImproved Initiativetrue15151200000-310falsefalseYoung Reefclaw 39900true73ebbbf5-e072-4698-be19-9cf77af32b48falsefalsefalse01030805111true00
006a90ada2-bbd2-4603-88bc-7cd77c460a8cfalsefalseReefclaw PoisonpoisonReefclaw PoisonPoisonClaw-injuryFort13false1round0false1d2Strfalsefalse1 saveThe save DC is Constitution-based.falsefalsefalsefalseYoung Reefclaw1/2200CNTinyaberration(aquatic)7darkvision 60 ft., low-light vision; Perception +614, touch 12, flat-footed 13(+3 Dex, +2 size)9(2d8)Fort +2, Ref +1, Will +4034cold 55 ft., swim 40 ft.2 claws +1 (1d3-2 plus grab and poison)2-1/2 ft.0 ft.death frenzy, constrict (1d4)Str 10, Dex 13, Con 14, Int 5, Wis 12, Cha 131-3 (+8 grapple)10 (can't be tripped)Improved InitiativePerception +6, Swim +8Common (can't speak)amphibiousany water (coastal)solitary, school (2-5), or harem (6-11)noneBlood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.PFRPG Bestiary 20Death Frenzy (Su) When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). Grab (Ex) A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. Poison (Ex) Claw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water. In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes. Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold. A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.0000011ferocityfalse<div><p><p>Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.</p><p>In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.</p><p>Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.</p><p>A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.</p></div>true6171051213trueDeath FrenzySuWhen a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).GrabExA reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.PoisonExClaw-injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.truePerception6Swim6trueImproved Initiativetrue15151200000-310falsefalse