Stone statue construct 1 36 36 0 0 true d905ef42-a064-46ac-a49b-76203b9c9837 false false false 0 258790231 false 0 0 -1 2147483646 false false false false false Stone statue construct 3 800 N Medium construct 0 darkvision 60 ft., low-light vision; Perception -5 14, touch 10, flat-footed 12 (+4 natural) 36 (3d10+20) Fort +1, Ref +1, Will -4 1 1 -4 30 ft. slam +5/+5 (1d6+3) 5 ft. 5 ft. Str 14, Dex 10, Con -, Int -, Wis 1, Cha 1 3 +5 15 construction points any solitary, pair, or group (3-12) none The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners. PFRPG Bestiary 0 Construction Points Animated objects have a number of Construction Points (CP) used to purchase abilities and defenses in addition to those presented above. A medium animated object has 2 CP; differently sized objects have CP totals as detailed on the size chart on this page. If an animated object spends more CP than its size category would allow, its CR increases by 1 (minimum of +1) for every 2 additional CP spent. Additional Attack (Ex, 1 CP): Gains an additional slam attack. Additional Movement (Ex, 1 CP): Gains a new mode of movement (burrow, climb, fly [clumsy], or swim) at a speed equal to its base speed. Constrict (Ex, 1 CP): Gains constrict with its slam attacks (the object must have grab before it can take this ability). Faster (Ex, 1 CP): One of the object's movement modes increases by +10 ft. Grab (Ex, 1 CP): Gains grab special attack with slam attacks. Metal (Ex, 2 CP): The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor. Stone (Ex, 1 CP): The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increase to its natural armor bonus. Trample (Ex, 2 CP): The object gains the trample special attack (see page 305 for damage and save DC). An animated object is not simply one monster, but a whole category. The stats presented here are for a Medium animated object (with 2 CP that have not been spent to gain additional abilities), but any object can become animated, most commonly via the spell animate objects. Permanent animated objects can be built using the Craft Construct feat (see page 314). Unless an animated object uses a Construction Point to be made of another material, all animated objects are made of wood or material of equivalent hardness. Creating an animated object of a different size than Medium can be done simply by adjusting the object's size (and thus adjusting its Strength, Dexterity, natural armor bonus, and size modifier to attack and AC as detailed on page 296) and Hit Dice. Size Sample Object H D CP CR Tiny Candelabra 1d10 1 1/2 Small Chair 2d10+10 1 2 Medium Cage 3d10+20 2 3 Large Statue 4d10+30 3 5 Huge Wagon 7d10+40 4 7 Gargantuan Catapult 10d10+60 5 9 Colossal Ship 13d10+80 6 11 0 0 0 0 0 0 1 hardness 8 stone construct traits adult false <div><p>An animated object is not simply one monster, but a whole category. The stats presented here are for a Medium animated object (with 2 CP that have not been spent to gain additional abilities), but any object can become animated, most commonly via the spell animate objects. Permanent animated objects can be built using the Craft Construct feat (see page 314). Unless an animated object uses a Construction Point to be made of another material, all animated objects are made of wood or material of equivalent hardness. Creating an animated object of a different size than Medium can be done simply by adjusting the object's size (and thus adjusting its Strength, Dexterity, natural armor bonus, and size modifier to attack and AC as detailed on page 296) and Hit Dice.</p><p><table> <tr><th>Size</th><th>Sample Object</th><th>HD</th><th>CP</th><th>CR</th></tr> <tr><td>Tiny</td><td>Candelabra</td><td>1d10</td><td>1</td><td>1/2</td></tr> <tr><td>Small</td><td>Chair</td><td>2d10+10</td><td>1</td><td>2</td></tr> <tr><td>Medium</td><td>Cage</td><td>3d10+20</td><td>2</td><td>3</td></tr> <tr><td>Large</td><td>Statue</td><td>4d10+30</td><td>3</td><td>5</td></tr> <tr><td>Huge</td><td>Wagon</td><td>7d10+40</td><td>4</td><td>7</td></tr> <tr><td>Gargantuan</td><td>Catapult</td><td>10d10+60</td><td>5</td><td>9</td></tr> <tr><td>Colossal</td><td>Ship</td><td>13d10+80</td><td>6</td><td>11</td></tr> </table></p></div> true 14 10 1 1 true Additional Attack Ex Gains an additional slam attack. 1 Additional Movement Ex Gains a new mode of movement (burrow, climb, fly [clumsy], or swim) at a speed equal to its base speed. 1 Constrict Ex Gains constrict with its slam attacks (the object must have grab before it can take this ability). 1 Faster Ex One of the object's movement modes increases by +10 ft. 1 Grab Ex Gains grab special attack with slam attacks. 1 Metal Ex The object is made of common metal. Its hardness increases to 10, and it gains a +2 increase to its natural armor bonus. Mithral objects cost 4 CP, and gain hardness 15 plus a +4 increase to natural armor. Adamantine objects cost 6 CP, gain hardness 20, and receive a +6 increase to natural armor. 2 Stone Ex The object is made of stone or crystal. Its hardness increases to 8 and it gains a +1 increase to its natural armor bonus. 1 Trample Ex The object gains the trample special attack (see page 305 for damage and save DC). 2 true false true 14 10 12 4 0 0 0 0 5 15 false false