Crawling Hand 19900true19b7240b-3423-4cc7-90ec-0e55c3f15027falsefalsefalse0282283745false00
00falsefalsefalsefalsefalseCrawling Hand1/2200NEDiminutiveundead0blindsense 30 ft., darkvision 60 ft.; Perception +414, touch 14, flat-footed 14(+4 size)9(1d8+5)Fort +2, Ref +0, Will +220240 ft., climb 40 ft.claw +5 (1d1+1 plus grab)1 ft.0 ft.mark quarry, strangleStr 13, Dex 11, Con -, Int 2, Wis 11, Cha 140-4 (+0 grapple)7ToughnessClimb +9, Perception +4, Stealth +12, Survival +4+4 SurvivalCommon (can't speak)any landsolitary or gang (2-5)noneWith a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.PFRPG Bestiary 20Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size.Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.0001001undead traitsfalse<div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div>true131121114trueGrabExA crawling hand can use its grab ability on a creature of up to Medium size.trueClimb9Perception4Stealth12Survival4trueToughnesstrue14141400000-47falsefalseCrawling Hand 29900true106d438d-ab98-47f3-bb30-8dd3f55da6e1falsefalsefalse01132812709false00
-12147483647falsefalsefalsefalsefalseCrawling Hand1/2200NEDiminutiveundead0blindsense 30 ft., darkvision 60 ft.; Perception +414, touch 14, flat-footed 14(+4 size)9(1d8+5)Fort +2, Ref +0, Will +220240 ft., climb 40 ft.claw +5 (1d1+1 plus grab)1 ft.0 ft.mark quarry, strangleStr 13, Dex 11, Con -, Int 2, Wis 11, Cha 140-4 (+0 grapple)7ToughnessClimb +9, Perception +4, Stealth +12, Survival +4+4 SurvivalCommon (can't speak)any landsolitary or gang (2-5)noneWith a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.PFRPG Bestiary 20Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size.Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.0001001undead traitsfalse<div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div>true131121114trueGrabExA crawling hand can use its grab ability on a creature of up to Medium size.trueClimb9Perception4Stealth12Survival4trueToughnesstrue14141400000-47falsefalseCrawling Hand 39900true6fad09fa-932a-4469-a5e8-22444f96d5ebfalsefalsefalse01985498652false00
-12147483646falsefalsefalsefalsefalseCrawling Hand1/2200NEDiminutiveundead0blindsense 30 ft., darkvision 60 ft.; Perception +414, touch 14, flat-footed 14(+4 size)9(1d8+5)Fort +2, Ref +0, Will +220240 ft., climb 40 ft.claw +5 (1d1+1 plus grab)1 ft.0 ft.mark quarry, strangleStr 13, Dex 11, Con -, Int 2, Wis 11, Cha 140-4 (+0 grapple)7ToughnessClimb +9, Perception +4, Stealth +12, Survival +4+4 SurvivalCommon (can't speak)any landsolitary or gang (2-5)noneWith a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.PFRPG Bestiary 20Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size.Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.0001001undead traitsfalse<div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div>true131121114trueGrabExA crawling hand can use its grab ability on a creature of up to Medium size.trueClimb9Perception4Stealth12Survival4trueToughnesstrue14141400000-47falsefalse