Crawling Hand 1 9 9 0 0 true 19b7240b-3423-4cc7-90ec-0e55c3f15027 false false false 0 282283745 false 0 0 0 0 false false false false false Crawling Hand 1/2 200 NE Diminutive undead 0 blindsense 30 ft., darkvision 60 ft.; Perception +4 14, touch 14, flat-footed 14 (+4 size) 9 (1d8+5) Fort +2, Ref +0, Will +2 2 0 2 40 ft., climb 40 ft. claw +5 (1d1+1 plus grab) 1 ft. 0 ft. mark quarry, strangle Str 13, Dex 11, Con -, Int 2, Wis 11, Cha 14 0 -4 (+0 grapple) 7 Toughness Climb +9, Perception +4, Stealth +12, Survival +4 +4 Survival Common (can't speak) any land solitary or gang (2-5) none With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider. PFRPG Bestiary 2 0 Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size. Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket. 0 0 0 1 0 0 1 undead traits false <div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div> true 13 11 2 11 14 true Grab Ex A crawling hand can use its grab ability on a creature of up to Medium size. true Climb 9 Perception 4 Stealth 12 Survival 4 true Toughness true 14 14 14 0 0 0 0 0 -4 7 false false Crawling Hand 2 9 9 0 0 true 106d438d-ab98-47f3-bb30-8dd3f55da6e1 false false false 0 1132812709 false 0 0 -1 2147483647 false false false false false Crawling Hand 1/2 200 NE Diminutive undead 0 blindsense 30 ft., darkvision 60 ft.; Perception +4 14, touch 14, flat-footed 14 (+4 size) 9 (1d8+5) Fort +2, Ref +0, Will +2 2 0 2 40 ft., climb 40 ft. claw +5 (1d1+1 plus grab) 1 ft. 0 ft. mark quarry, strangle Str 13, Dex 11, Con -, Int 2, Wis 11, Cha 14 0 -4 (+0 grapple) 7 Toughness Climb +9, Perception +4, Stealth +12, Survival +4 +4 Survival Common (can't speak) any land solitary or gang (2-5) none With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider. PFRPG Bestiary 2 0 Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size. Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket. 0 0 0 1 0 0 1 undead traits false <div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div> true 13 11 2 11 14 true Grab Ex A crawling hand can use its grab ability on a creature of up to Medium size. true Climb 9 Perception 4 Stealth 12 Survival 4 true Toughness true 14 14 14 0 0 0 0 0 -4 7 false false Crawling Hand 3 9 9 0 0 true 6fad09fa-932a-4469-a5e8-22444f96d5eb false false false 0 1985498652 false 0 0 -1 2147483646 false false false false false Crawling Hand 1/2 200 NE Diminutive undead 0 blindsense 30 ft., darkvision 60 ft.; Perception +4 14, touch 14, flat-footed 14 (+4 size) 9 (1d8+5) Fort +2, Ref +0, Will +2 2 0 2 40 ft., climb 40 ft. claw +5 (1d1+1 plus grab) 1 ft. 0 ft. mark quarry, strangle Str 13, Dex 11, Con -, Int 2, Wis 11, Cha 14 0 -4 (+0 grapple) 7 Toughness Climb +9, Perception +4, Stealth +12, Survival +4 +4 Survival Common (can't speak) any land solitary or gang (2-5) none With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider. PFRPG Bestiary 2 0 Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size. Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket. 0 0 0 1 0 0 1 undead traits false <div><p><p>Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.</p><p>When not commanded to kill, the crawling hand remains still and can be handled and transported safely.</p><p>Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.</p></div> true 13 11 2 11 14 true Grab Ex A crawling hand can use its grab ability on a creature of up to Medium size. true Climb 9 Perception 4 Stealth 12 Survival 4 true Toughness true 14 14 14 0 0 0 0 0 -4 7 false false