Tengu Bandit high lvl 1 19 false false false false false false false Tengu Bandit high lvl 2 600 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 19 (1d10) Fort +1, Ref +5, Will +2 3 5 2 30 ft. wakizashi +4 (1d6+2/18-20), bite -1 (1d3+1) or bite +4 (1d3+3) shortbow +5 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 2 +4 17 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Archery Mounted Combat Ride-By Attack Spirited Charge true 17 13 14 0 0 0 2 0 4 17 false false 19 0 false 0 0 true 4a6b5461-72d0-4a45-9bb2-c69378343d56 false 1126988267 0 12 0 393390264 Tengu Bandit high lvl 3 19 false false false false false false false Tengu Bandit high lvl 2 600 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 19 (1d10) Fort +1, Ref +5, Will +2 3 5 2 30 ft. wakizashi +4 (1d6+2/18-20), bite -1 (1d3+1) or bite +4 (1d3+3) shortbow +5 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 2 +4 17 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Archery Mounted Combat Ride-By Attack Spirited Charge true 17 13 14 0 0 0 2 0 4 17 false false 19 0 true 0 0 true f3c5a66d-ff0f-4d06-8501-9c008da5fc40 false 1066357518 0 12 0 393390265 4a6b5461-72d0-4a45-9bb2-c69378343d56 Tengu Bandit high lvl 4 19 false false false false false false false Tengu Bandit high lvl 2 600 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 19 (1d10) Fort +1, Ref +5, Will +2 3 5 2 30 ft. wakizashi +4 (1d6+2/18-20), bite -1 (1d3+1) or bite +4 (1d3+3) shortbow +5 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 2 +4 17 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Archery Mounted Combat Ride-By Attack Spirited Charge true 17 13 14 0 0 0 2 0 4 17 false false 19 0 true 0 0 true a85a435a-a5a9-4a3a-8407-2953d97f12a4 false 1943634581 0 18 0 393627793 4a6b5461-72d0-4a45-9bb2-c69378343d56 Tengu Bandit high lvl 5 19 false false false false false false false Tengu Bandit high lvl 2 600 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 19 (1d10) Fort +1, Ref +5, Will +2 3 5 2 30 ft. wakizashi +4 (1d6+2/18-20), bite -1 (1d3+1) or bite +4 (1d3+3) shortbow +5 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 2 +4 17 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Archery Mounted Combat Ride-By Attack Spirited Charge true 17 13 14 0 0 0 2 0 4 17 false false 19 0 true 0 0 true 8fb5c58b-3345-481c-91ec-2d65e92790ea false 1088255595 0 18 0 393627802 4a6b5461-72d0-4a45-9bb2-c69378343d56 Tengu Speaker of Murder high 1 21 false false false false false false false Tengu Speaker of Murder high 3 800 tengu bard 4 LE Medium humanoid (tengu) 3 low-light vision; Perception +1 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 21 (4d8) Fort +1, Ref +5, Will +2 1 7 4 30 ft. katana +2 (1d8+1/18-20), bite -3 (1d3), bite -3 (1d3) or bite +2 (1d3+1), bite +2 (1d3+1) shortbow +4 (1d6/x3) 5 ft. 5 ft. Bardic performance 19 rnds Countersong, distraction, fascinate, inspire courage +2 inspire competence +2 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 1 +2 15 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 Spells Prepared Cl2, Concentration +4 7 2/day 2nd: Heroism, mirror image 1st 4/day: cause fear DC 14, CLW, DC 14, sleep DC 14, hideous laughter DC 14 O- daze DC 12, Flare DC 12, Lullaby DC 12, mage hand, message adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 13 16 10 10 10 16 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Bardic knowledge Ex Versatile performance Ex true Linguistics 4 Stealth 3 Ride 3 Acrobatics 6 Bluff 8 Perform oratory 8 true Arcane Strike Extra Performance true 18 13 14 0 0 0 2 0 2 15 false false 21 0 false 0 0 true 71bb98a6-45d0-4541-8b6d-f816dc60b609 false 1127204718 0 12 0 393390250 Tengu Speaker of Murder high 2 21 false false false false false false false Tengu Speaker of Murder high 3 800 tengu bard 4 LE Medium humanoid (tengu) 3 low-light vision; Perception +1 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 21 (4d8) Fort +1, Ref +5, Will +2 1 7 4 30 ft. katana +2 (1d8+1/18-20), bite -3 (1d3), bite -3 (1d3) or bite +2 (1d3+1), bite +2 (1d3+1) shortbow +4 (1d6/x3) 5 ft. 5 ft. Bardic performance 19 rnds Countersong, distraction, fascinate, inspire courage +2 inspire competence +2 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 1 +2 15 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 Spells Prepared Cl2, Concentration +4 7 2/day 2nd: Heroism, mirror image 1st 4/day: cause fear DC 14, CLW, DC 14, sleep DC 14, hideous laughter DC 14 O- daze DC 12, Flare DC 12, Lullaby DC 12, mage hand, message adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 13 16 10 10 10 16 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Bardic knowledge Ex Versatile performance Ex true Linguistics 4 Stealth 3 Ride 3 Acrobatics 6 Bluff 8 Perform oratory 8 true Arcane Strike Extra Performance true 18 13 14 0 0 0 2 0 2 15 false false 21 0 false 0 0 true 86e2145a-4e39-4145-b56c-6431c29fe410 false 118580455 0 12 0 393390249 71bb98a6-45d0-4541-8b6d-f816dc60b609