Tengu Bandit 1 4 4 0 0 true ec00cb21-b1e9-4209-ae58-3d9884c30b39 false false false false 0 256634414 false 0 8 0 1400883654 false false false false false Tengu Bandit 1/2 200 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 10 (1d10) Fort +1, Ref +5, Will +2 0 5 2 30 ft. wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3) shortbow +4 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 1 +3 16 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Combat Ride-By Attack true 17 13 14 0 0 0 2 0 3 16 false false Tengu Bandit 3 9 9 0 0 true db67d17d-dd2f-4378-864a-83b7eb4f151f false false false false 0 1188061751 true 0 8 0 1400883655 ec00cb21-b1e9-4209-ae58-3d9884c30b39 false false false false false Tengu Bandit 1/2 200 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 10 (1d10) Fort +1, Ref +5, Will +2 0 5 2 30 ft. wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3) shortbow +4 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 1 +3 16 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Combat Ride-By Attack true 17 13 14 0 0 0 2 0 3 16 false false Tengu Bandit 4 10 10 0 0 true 465c3b6f-b480-4e1a-b782-203c72029d27 false false false false 0 1521072983 true 0 20 0 1416282335 ec00cb21-b1e9-4209-ae58-3d9884c30b39 false false false false false Tengu Bandit 1/2 200 tengu fighter 1 N Medium humanoid (tengu) 3 low-light vision; Perception +8 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 10 (1d10) Fort +1, Ref +5, Will +2 0 5 2 30 ft. wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3) shortbow +4 (1d6/x3) 5 ft. 5 ft. sneak attack +1d6 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 1 +3 16 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 14 17 11 10 14 8 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). true Linguistics 0 Perception 4 Stealth 3 Ride 6 true Mounted Combat Ride-By Attack true 17 13 14 0 0 0 2 0 3 16 false false Kwankhonu 1 27 27 0 0 true 6fae8b8e-d65c-4587-b464-76b1b63536fb false false false false 0 559758316 false 0 8 0 1400883653 false false false false false Kwankhonu 3 800 tengu Cavalier 4 LE Medium humanoid (tengu) 2 low-light vision; Perception +0 15, touch 13, flat-footed 12 (+2 armor, +2 Dex) 34 (4d10+8) Fort +1, Ref +5, Will +2 1 4 0 50 ft. katana +7 (1d8+3/18-20), bite +2 (1d3+1) or bite +7 (1d3+4) shortbow +6 (1d6/x3) 5 ft. 5 ft. Bardic performance 14 rnds Countersong, distraction, fascinate, inspire courage +1 Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 8 4 +7 19 Weapon Finesse Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9 +2 Perception, +2 Stealth, +4 Linguistics Common, Goblin, Halfling, Tengu gifted linguist, swordtrained, trapfinding temperate mountains or urban solitary, pair, or conspiracy (3-12) NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure) Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons. PFRPG Bestiary 0 Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language. <link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div> 1 0 0 0 0 0 1 Spells Prepared Cl2, Concentration +4 , 1st 3/day: cause fear DC 13, CLW, DC 13, sleep DC 13 O- daze DC 12, Flare DC 12, Lullaby DC 12, mage hand, message adult true <div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div> true 16 15 12 10 10 12 true Gifted Linguist Ex Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language Swordtrained Ex Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Cavalier's charge Ex +4 bonus on melee attacks on a charge. No AC penalty Challenge Ex +4 to challenged foe - hit and damage precise strike Ex +1d6 when flanking true Linguistics 4 Stealth -2 Ride 9 Bluff 8 Handle Animal 8 Perception 2 true Dazzling Display Mounted Combat Precise Strike Ride-By Attack true 16 12 14 0 0 0 2 0 7 19 false false Axe Beak 1 25 25 0 0 true f8acd831-eae4-4d62-a266-99db5067d872 false false false false 0 1059733432 false 0 8 0 1400883652 6fae8b8e-d65c-4587-b464-76b1b63536fb false false false false false Axe Beak 2 600 N Large animal 3 low-light vision; Perception +9 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size) 22 (3d8+9) Fort +6, Ref +6, Will +1 6 6 1 50 ft. bite +6 (1d8+6) 10 ft. 10 ft. sudden charge Str 18, Dex 17, Con 16, Int 2, Wis 11, Cha 10 2 +7 20 Skill Focus (Perception), Run Perception +9 temperate plains solitary, pair, or flock (3-6) Value 550 gp (shiny objects) This stout bird stands upon two long, muscular legs, each ending in a large, curved talon. A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak. Bonus Bestiary 0 Sudden Charge (Ex) When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return. Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies. Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed. Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own. Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old. Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented. Training an Axe Beak An axe beak requires training before it will bear a rider. Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle. Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each. Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds. Axe Beak Companions Axe beak animal companions progress as follows: Starting Statistics: Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision. 4th Level Advancement: Size Large; AC +2 natural; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex -2, Con +4; Special Attacks sudden charge. <link rel="stylesheet"href="PF.css"><div><h2>Axe Beak</h2><h3><i>This stout bird stands upon two long, muscular legs, each ending in a large, curved talon. A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak.</i></h3><br></br></div><div class="heading"><p class="alignleft">Axe Beak</p><p class="alignright">CR 2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>600</h5><h5>N Large animal </h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +9</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)</h5><h5><b>hp </b>22 (3d8+9)</h5><h5><b>Fort </b>+6, <b>Ref </b>+6, <b>Will </b>+1</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>50 ft.</h5><h5><b>Melee </b>bite +6 (1d8+6)</h5><h5><b>Space </b>10 ft.; <b>Reach </b>10 ft.</h5><h5><b>Special Attacks </b>sudden charge</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 18, <b>Dex</b> 17, <b>Con</b> 16, <b>Int</b> 2, <b>Wis</b> 11, <b>Cha</b> 10</h5><h5><b>Base Atk </b>+2; <b>CMB </b>+7; <b>CMD </b>20</h5><h5><b>Feats </b>Skill Focus (Perception), Run</h5><h5><b>Skills </b>Perception +9</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate plains</h5><h5><b>Organization </b>solitary, pair, or flock (3-6)</h5><h5><b>Treasure </b>Value 550 gp (shiny objects)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Sudden Charge (Ex)</b> When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return.</h5></div><br></br><div><h4><p>Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies.</p><p>Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed.</p><p>Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own.</p><p>Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old.</p><p>Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented.</p><p><b>Training an Axe Beak</b><br> An axe beak requires training before it will bear a rider.</p><p>Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle.</p><p>Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each.</p><p>Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds.</p><p><b>Axe Beak Companions</b><br> Axe beak animal companions progress as follows: <b>Starting Statistics: Size</b> Medium; <b>Speed</b> 50 ft.; <b>Attack</b> bite (1d6 + 1-1/2 Str); <b>Ability Scores</b> Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; <b>Special Qualities</b> low-light vision.</p><p><b>4th Level Advancement: Size</b> Large; <b>AC</b> +2 natural; <b>Attack</b> bite (1d8 + 1-1/2 Str); <b>Ability Scores</b> Str +8, Dex -2, Con +4; <b>Special Attacks</b> sudden charge.</p></h4></div> 0 1 0 0 0 0 1 adult false <div><p>Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies.</p><p>Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed.</p><p>Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own.</p><p>Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old.</p><p>Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented.</p><p><b>Training an Axe Beak</b><br> An axe beak requires training before it will bear a rider.</p><p>Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle.</p><p>Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each.</p><p>Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds.</p><p><b>Axe Beak Companions</b><br> Axe beak animal companions progress as follows: <b>Starting Statistics: Size</b> Medium; <b>Speed</b> 50 ft.; <b>Attack</b> bite (1d6 + 1-1/2 Str); <b>Ability Scores</b> Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; <b>Special Qualities</b> low-light vision.</p><p><b>4th Level Advancement: Size</b> Large; <b>AC</b> +2 natural; <b>Attack</b> bite (1d8 + 1-1/2 Str); <b>Ability Scores</b> Str +8, Dex -2, Con +4; <b>Special Attacks</b> sudden charge.</p></div> true 18 17 16 2 11 10 true Sudden Charge Ex When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return. true Perception 9 true Run Skill Focus (Perception) true 14 12 11 2 0 0 0 0 7 20 false false