Tengu Bandit 14400trueec00cb21-b1e9-4209-ae58-3d9884c30b39falsefalsefalsefalse0256634414false08
01400883654falsefalsefalsefalsefalseTengu Bandit1/2200tengufighter 1NMediumhumanoid(tengu)3low-light vision; Perception +815, touch 13, flat-footed 12(+2 armor, +3 Dex)10(1d10)Fort +1, Ref +5, Will +205230 ft.wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3)shortbow +4 (1d6/x3)5 ft.5 ft.sneak attack +1d6Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 81+316Weapon FinesseAcrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9+2 Perception, +2 Stealth, +4 LinguisticsCommon, Goblin, Halfling, Tengugifted linguist, swordtrained, trapfindingtemperate mountains or urbansolitary, pair, or conspiracy (3-12)NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.PFRPG Bestiary0Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.<link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div>1000001adulttrue<div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div>true14171110148trueGifted LinguistExTengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 languageSwordtrainedExTengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).trueLinguistics0Perception4Stealth3Ride6trueMounted CombatRide-By Attacktrue17131400020316falsefalseTengu Bandit 39900truedb67d17d-dd2f-4378-864a-83b7eb4f151ffalsefalsefalsefalse01188061751true08
01400883655ec00cb21-b1e9-4209-ae58-3d9884c30b39falsefalsefalsefalsefalseTengu Bandit1/2200tengufighter 1NMediumhumanoid(tengu)3low-light vision; Perception +815, touch 13, flat-footed 12(+2 armor, +3 Dex)10(1d10)Fort +1, Ref +5, Will +205230 ft.wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3)shortbow +4 (1d6/x3)5 ft.5 ft.sneak attack +1d6Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 81+316Weapon FinesseAcrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9+2 Perception, +2 Stealth, +4 LinguisticsCommon, Goblin, Halfling, Tengugifted linguist, swordtrained, trapfindingtemperate mountains or urbansolitary, pair, or conspiracy (3-12)NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.PFRPG Bestiary0Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.<link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div>1000001adulttrue<div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div>true14171110148trueGifted LinguistExTengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 languageSwordtrainedExTengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).trueLinguistics0Perception4Stealth3Ride6trueMounted CombatRide-By Attacktrue17131400020316falsefalseTengu Bandit 4101000true465c3b6f-b480-4e1a-b782-203c72029d27falsefalsefalsefalse01521072983true020
01416282335ec00cb21-b1e9-4209-ae58-3d9884c30b39falsefalsefalsefalsefalseTengu Bandit1/2200tengufighter 1NMediumhumanoid(tengu)3low-light vision; Perception +815, touch 13, flat-footed 12(+2 armor, +3 Dex)10(1d10)Fort +1, Ref +5, Will +205230 ft.wakizashi +3 (1d6+2/18-20), bite -2 (1d3+1) or bite +3 (1d3+3)shortbow +4 (1d6/x3)5 ft.5 ft.sneak attack +1d6Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 81+316Weapon FinesseAcrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9+2 Perception, +2 Stealth, +4 LinguisticsCommon, Goblin, Halfling, Tengugifted linguist, swordtrained, trapfindingtemperate mountains or urbansolitary, pair, or conspiracy (3-12)NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.PFRPG Bestiary0Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.<link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div>1000001adulttrue<div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div>true14171110148trueGifted LinguistExTengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 languageSwordtrainedExTengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).trueLinguistics0Perception4Stealth3Ride6trueMounted CombatRide-By Attacktrue17131400020316falsefalseKwankhonu 1272700true6fae8b8e-d65c-4587-b464-76b1b63536fbfalsefalsefalsefalse0559758316false08
01400883653falsefalsefalsefalsefalseKwankhonu3800tenguCavalier 4LEMediumhumanoid(tengu)2low-light vision; Perception +015, touch 13, flat-footed 12(+2 armor, +2 Dex)34(4d10+8)Fort +1, Ref +5, Will +214050 ft.katana +7 (1d8+3/18-20), bite +2 (1d3+1) or bite +7 (1d3+4)shortbow +6 (1d6/x3)5 ft.5 ft.Bardic performance 14 rnds Countersong, distraction, fascinate, inspire courage +1Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 84+719Weapon FinesseAcrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9+2 Perception, +2 Stealth, +4 LinguisticsCommon, Goblin, Halfling, Tengugifted linguist, swordtrained, trapfindingtemperate mountains or urbansolitary, pair, or conspiracy (3-12)NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.PFRPG Bestiary0Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time. Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery. Tengu Characters Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits. +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth. Gifted Linguist: See above. Swordtrained: See above. Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon. Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.<link rel="stylesheet"href="PF.css"><div><h2>Tengu</h2><h3><i>Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.</i></h3><br></br></div><div class="heading"><p class="alignleft">Tengu</p><p class="alignright">CR 1/2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>200</h5><h5>Male tengu rogue 1</h5><h5>N Medium humanoid (tengu)</h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +8</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)</h5><h5><b>hp </b>9 (1d8+1)</h5><h5><b>Fort </b>+1, <b>Ref </b>+5, <b>Will </b>+2</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>30 ft.</h5><h5><b>Melee </b>dagger +3 (1d4+1/19-20), bite -2 (1d3)</h5><h5><b>Ranged </b>shortbow +3 (1d6/x3)</h5><h5><b>Special Attacks </b>sneak attack +1d6</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 12, <b>Dex</b> 17, <b>Con</b> 12, <b>Int</b> 10, <b>Wis</b> 15, <b>Cha</b> 8</h5><h5><b>Base Atk </b>+0; <b>CMB </b>+1; <b>CMD </b>14</h5><h5><b>Feats </b>Weapon Finesse</h5><h5><b>Skills </b>Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; <b>Racial Modifiers </b>+2 Perception, +2 Stealth, +4 Linguistics</h5><h5><b>Languages </b>Common, Goblin, Halfling, Tengu</h5><h5><b>SQ </b>gifted linguist, swordtrained, trapfinding</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate mountains or urban</h5><h5><b>Organization </b>solitary, pair, or conspiracy (3-12)</h5><h5><b>Treasure </b>NPC gear (leather armor, dagger, shortbow and 20 arrows, other treasure)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Gifted Linguist (Ex)</b> Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.</h5><h5><b> Swordtrained (Ex)</b> Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).</h5></div><br></br><div><h4><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></h4></div>1000001Spells Prepared Cl2, Concentration +4 , 1st 3/day: cause fear DC 13, CLW, DC 13, sleep DC 13 O- daze DC 12, Flare DC 12, Lullaby DC 12, mage hand, message adulttrue<div><p>Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves' guilds by outsiders-an assumption that's correct roughly half the time.</p><p>Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don't carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.</p><p><b>Tengu Characters</b><br> Tengus are defined by their class levels-they do not possess racial Hit Dice. All tengus have the following racial traits.</p><p><b>+2 Dexterity, -2 Constitution, +2 Wisdom:</b> Tengus are fast and observant, but relatively fragile and delicate.</p><p><b>Senses:</b> Tengus have low-light vision.</p><p><b>Sneaky:</b> Tengus gain a +2 racial bonus on Perception and Stealth.</p><p><b>Gifted Linguist:</b> See above.</p><p><b>Swordtrained:</b> See above.</p><p><b>Natural Weapon:</b> Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.</p><p><b>Languages:</b> Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.</p></div>true161512101012trueGifted LinguistExTengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 languageSwordtrainedExTengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).Cavalier's chargeEx+4 bonus on melee attacks on a charge. No AC penaltyChallengeEx+4 to challenged foe - hit and damageprecise strikeEx+1d6 when flankingtrueLinguistics4Stealth-2Ride9Bluff8Handle Animal8Perception2trueDazzling DisplayMounted CombatPrecise StrikeRide-By Attacktrue16121400020719falsefalseAxe Beak 1252500truef8acd831-eae4-4d62-a266-99db5067d872falsefalsefalsefalse01059733432false08
014008836526fae8b8e-d65c-4587-b464-76b1b63536fbfalsefalsefalsefalsefalseAxe Beak2600NLargeanimal3low-light vision; Perception +914, touch 12, flat-footed 11(+3 Dex, +2 natural, -1 size)22(3d8+9)Fort +6, Ref +6, Will +166150 ft.bite +6 (1d8+6)10 ft.10 ft.sudden chargeStr 18, Dex 17, Con 16, Int 2, Wis 11, Cha 102+720Skill Focus (Perception), RunPerception +9temperate plainssolitary, pair, or flock (3-6)Value 550 gp (shiny objects)This stout bird stands upon two long, muscular legs, each ending in a large, curved talon. A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak.Bonus Bestiary0Sudden Charge (Ex) When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return.Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies. Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed. Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own. Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old. Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented. Training an Axe Beak An axe beak requires training before it will bear a rider. Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle. Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each. Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds. Axe Beak Companions Axe beak animal companions progress as follows: Starting Statistics: Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision. 4th Level Advancement: Size Large; AC +2 natural; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex -2, Con +4; Special Attacks sudden charge.<link rel="stylesheet"href="PF.css"><div><h2>Axe Beak</h2><h3><i>This stout bird stands upon two long, muscular legs, each ending in a large, curved talon. A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak.</i></h3><br></br></div><div class="heading"><p class="alignleft">Axe Beak</p><p class="alignright">CR 2</p><div style="clear: both;"></div></div><div><h5><b>XP </b>600</h5><h5>N Large animal </h5><h5><b>Init </b>+3; <b>Senses </b>low-light vision; Perception +9</h5></div><hr/><div><h5><b>DEFENSE</b></h5></div><hr/><div><h5><b>AC </b>14, touch 12, flat-footed 11 (+3 Dex, +2 natural, -1 size)</h5><h5><b>hp </b>22 (3d8+9)</h5><h5><b>Fort </b>+6, <b>Ref </b>+6, <b>Will </b>+1</h5></div><hr/><div><h5><b>OFFENSE</b></h5></div><hr/><div><h5><b>Spd </b>50 ft.</h5><h5><b>Melee </b>bite +6 (1d8+6)</h5><h5><b>Space </b>10 ft.; <b>Reach </b>10 ft.</h5><h5><b>Special Attacks </b>sudden charge</h5></div><hr/><div><h5><b>STATISTICS</b></h5></div><hr/><div><h5><b>Str</b> 18, <b>Dex</b> 17, <b>Con</b> 16, <b>Int</b> 2, <b>Wis</b> 11, <b>Cha</b> 10</h5><h5><b>Base Atk </b>+2; <b>CMB </b>+7; <b>CMD </b>20</h5><h5><b>Feats </b>Skill Focus (Perception), Run</h5><h5><b>Skills </b>Perception +9</h5></div><hr/><div><h5><b>ECOLOGY</b></h5></div><hr/><div><h5><b>Environment </b> temperate plains</h5><h5><b>Organization </b>solitary, pair, or flock (3-6)</h5><h5><b>Treasure </b>Value 550 gp (shiny objects)</h5></div><hr/><div><h5><b>SPECIAL ABILITIES</b></h5></div><hr/><div><h5><b>Sudden Charge (Ex)</b> When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return.</h5></div><br></br><div><h4><p>Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies.</p><p>Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed.</p><p>Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own.</p><p>Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old.</p><p>Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented.</p><p><b>Training an Axe Beak</b><br> An axe beak requires training before it will bear a rider.</p><p>Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle.</p><p>Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each.</p><p>Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds.</p><p><b>Axe Beak Companions</b><br> Axe beak animal companions progress as follows: <b>Starting Statistics: Size</b> Medium; <b>Speed</b> 50 ft.; <b>Attack</b> bite (1d6 + 1-1/2 Str); <b>Ability Scores</b> Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; <b>Special Qualities</b> low-light vision.</p><p><b>4th Level Advancement: Size</b> Large; <b>AC</b> +2 natural; <b>Attack</b> bite (1d8 + 1-1/2 Str); <b>Ability Scores</b> Str +8, Dex -2, Con +4; <b>Special Attacks</b> sudden charge.</p></h4></div>0100001adultfalse<div><p>Keen-witted and powerful avian predators, axe beaks compete with wolves and hunting cats for prey upon vast, open steppes and prairies.</p><p>Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed.</p><p>Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together. They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge (including the bones and equipment of previous meals), with each nest used by a large group of axe beaks. Females typically lay clutches of 1d4+1 eggs once per year, which the parents take turns keeping warm for 2 months. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own.</p><p>Mature axe beaks stand 7 feet tall and weigh as much as 500 pounds. Most live to be up to 50 years old.</p><p>Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented.</p><p><b>Training an Axe Beak</b><br> An axe beak requires training before it will bear a rider.</p><p>Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal. Riding an axe beak requires an exotic saddle.</p><p>Axe beak eggs are worth 1,000 gp apiece on the open market, while young are worth 1,500 gp each.</p><p>Carrying Capacity: A light load for an axe beak is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds.</p><p><b>Axe Beak Companions</b><br> Axe beak animal companions progress as follows: <b>Starting Statistics: Size</b> Medium; <b>Speed</b> 50 ft.; <b>Attack</b> bite (1d6 + 1-1/2 Str); <b>Ability Scores</b> Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10; <b>Special Qualities</b> low-light vision.</p><p><b>4th Level Advancement: Size</b> Large; <b>AC</b> +2 natural; <b>Attack</b> bite (1d8 + 1-1/2 Str); <b>Ability Scores</b> Str +8, Dex -2, Con +4; <b>Special Attacks</b> sudden charge.</p></div>true18171621110trueSudden ChargeExWhen making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return.truePerception9trueRunSkill Focus (Perception)true14121120000720falsefalse