Drabbin 10 10 0 0 true cde8a9c2-f8cb-41ad-8edd-296eb5f11782 false false false 0 583831328 false 0 0 0 0 false false false false false Tiefling 1/2 200 Tiefling rogue 1 NE Medium outsider (native) 3 darkvision 60 ft.; Perception +5 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) 10 (1d8+2) Fort +2, Ref +5, Will +1 2 5 1 cold 5, electricity 5, fire 5 30 ft. short sword +3 (1d6+1/19-20) light crossbow +3 (1d8/19-20) 5 ft. 5 ft. sneak attack +1d6 Spell-Like Abilities (CL 1st) 1/day-darkness Str 13, Dex 17, Con 14, Int 12, Wis 12, Cha 6 0 1 14 Weapon Finesse Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8 +2 Bluff, +2 Stealth Abyssal, Common, Infernal fiendish sorcery, trapfinding any land solitary, pair, or gang (3-5) NPC gear (studded leather armor, short sword, light crossbow with 20 bolts) This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human. PFRPG Bestiary 0 Fiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most Tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of "normal" folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage. Tiefling Characters Tieflings are defined by their class levels-they do not possess racial HD. They have the following racial traits. +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are quick in body and mind, but are inherently strange. Darkvision: Tieflings see in the dark up to 60 feet. Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks. Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tief ling's class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Fiendish Sorcery: See above. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Half ling, Infernal, and Orc. 1 0 0 0 0 0 1 adult true true 13 17 14 12 12 6 true Fiendish Sorcery Ex Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. true Acrobatics 6 Bluff 4 Disable Device 6 Escape Artist 6 Intimidate 2 Perception 5 Sense Motive 5 Sleight of Hand 6 Stealth 8 true Weapon Finesse true 16 13 13 0 0 0 3 0 1 14 false false Hildr Wulfsdottir 16 16 0 0 true 5119378b-183a-4bda-94b2-06d664c11a08 true false false 0 2144251476 false 0 0 -1 2147483647 false false false false false Hildr Wulfsdottir 1 400 Barbarian N Medium humanoid 2 Perception +1 10, touch 10, flat-footed 10 (+2 Dex, +2 shield, +4 armor, +1 dodge) 16 1d8+4 6 2 3 40 ft. battleaxe +6 (1d8+4/x3) light crossbow +3 (1d8/19-20) Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 1 +5 19 false true 19 15 18 8 12 10 true Rage Ex true true Dodge Weapon Focus (battleaxe) true 17 11 14 0 0 2 4 1 5 19 false false Skell Wulfsson 14 14 0 0 true 300a5b4c-e7f8-4726-9a9a-4da0941b56fa true false false 0 936276706 false 0 0 -1 2147483646 false false false false false Skell Wulfsson 1 400 Fighter N Medium humanoid 5 Perception +1 10, touch 10, flat-footed 10 (+1 Dex, +6 armor, +2 shield) 14 1d8+3 5 3 1 20 ft. longsword +4 (1d8+2/19-20) heavy crossbow +2 (1d10/19-20) Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 1 +3 14 false true 15 13 16 10 12 8 false true true Improved Initiative Lightning Reflexes Weapon Focus (longsword) true 19 11 18 0 0 2 6 0 3 14 false false