Leska Valentra212100true01f65217-74cd-414f-8992-906aa177517dtruefalsefalse01085775937false00
-12147483647falsefalsefalsefalsefalseLeska Valentra1400Half-OrcRangerNMediumhumanoid1Perception +010, touch 10, flat-footed 10(+1 Dex, +3 armor)21(2d10+6)21030 ft.kukri +4 (1d4+3/18-20), kukri +4 (1d4+1/18-20)common chakram +3 (1d8+3)favored enemy (dwarves +2)Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 102+516falsetrue17131412108falsetruetrueTwo-Weapon FightingWeapon Focus (kukri)true14111300030516falsefalseYashi Momota161600true83134528-7ea7-4a5f-b0b2-1d7ea9aaf357truefalsefalse01949946965false00
-12147483646falsefalsefalsefalsefalseYashi Momota1400NMediumhumanoid2Perception +010, touch 10, flat-footed 10(+2 Dex, +1 armor)16(2d8+4)15030 ft., climb 20 ft.mwk siangham +4 (1d6+2)shuriken +3 (1d2+2)sneak attack +1d6Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 101+315falsetrue141512101013falsetruetrueExtra KiStealthytrue13121100010315truefalseTzizzan9900truea06e7646-345f-472b-8d7f-c1da3602ec7afalsefalsefalse0177630109false00
00falsefalsefalsefalsefalseRatfolk1/3135Ratfolkexpert 1NSmallhumanoid(ratfolk)2darkvision 60 ft.; Perception +1015, touch 13, flat-footed 13(+2 armor, +2 Dex, +1 size)9(1d8+1)Fort +0, Ref +2, Will +202320 ft.shortspear +2 (1d4+1)sling +3 (1d3+1)5 ft.5 ft.swarmingStr 6, Dex 15, Con 11, Int 14, Wis 10, Cha 90+013Skill Focus (Perception)Appraise +6, Craft (alchemy) +8, Diplomacy +3, Disable Device +6, Handle Animal +3 (+7 with rodents), Perception +9, Sense Motive +4, Survival +4, Use Magic Device +11+2 Craft (alchemy), +4 Handle Animal to influence rodents, +2 Perception, +2 Use Magic DeviceCommonwarm deserts or urbansolitary, pair, pack (3-12), or colony (13-100)NPC gear (leather armor, light crossbow with 20 bolts, dagger, other treasure)This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.PFRPG Bestiary 30Swarming (Ex) Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Ratfolk are small, rodentlike humanoids often found traveling in nomadic trading caravans or perhaps dwelling in colonies in slums, sewers, and other normally undesirable urban sectors. Tinkerers and hoarders by nature, many ratfolk are shrewd merchants, carefully navigating the shifting alliances of black markets and bazaars. They love their stockpiles of interesting items far more than money, and would rather trade for more baubles to add to their hoards than for mere coins. Ratfolk are extremely communal, and live in large warrens with plenty of hidden crannies in which to stash their hoards or flee in times of danger, gravitating toward subterranean tunnels or tightly packed tenements in city ghettos. They feel an intense bond with their large families and kin networks, as well as with ordinary rodents of all sorts, living in chaotic harmony and fighting fiercely to defend each other when threatened. Ratfolk are generally 4 feet tall and weigh 80 pounds. They often wear robes to conceal their forms in cities, as they know other humanoids find their rodent features distasteful. RATFOLK CHARACTERS Ratfolk are defined by their class levels-they do not possess racial Hit Dice. All ratfolk have the following racial traits. -2 Strength, +2 Dexterity, +2 Intelligence: Ratfolk are agile and clever, yet physically weak. Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on CMB and to CMD, and a +4 size bonus on Stealth checks. Darkvision: Ratfolk can see in the dark up to 60 feet. Tinker: Ratfolk gain a +2 bonus on Craft (alchemy), Perception, and Use Magic Device checks. Rodent Empathy: Ratfolk gain a +4 bonus on Handle Animal checks made to inf luence rodents. Swarming: See above. Languages: Ratfolk begin play speaking Common. Ratfolk with high intelligence can choose from any of the following bonus languages: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Half ling, Orc, and Undercommon1000001truetrue121510101215trueSwarmingExRatfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.trueAppraise4Diplomacy6Disable Device6Handle Animal7Perception10Sense Motive5Survival5Use Magic Device13trueDodgeSkill Focus (Perception)true16141300020013falsefalse