Leska Valentra 21 21 0 0 true 01f65217-74cd-414f-8992-906aa177517d true false false 0 1085775937 false 0 0 -1 2147483647 false false false false false Leska Valentra 1 400 Half-Orc Ranger N Medium humanoid 1 Perception +0 10, touch 10, flat-footed 10 (+1 Dex, +5 armor, +1 shield) 47 (5d10+15) 7 6 4 30 ft. mwk kukri +9 (1d4+4/18-20), mwk kukri +9 (1d4+2/18-20) common chakram +6 (1d8+4) favored enemy (dwarves +4, native outsiders +2) Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 5 +9 20 false true 18 13 14 12 10 8 false true true Endurance Iron Will Two-Weapon Defense Two-Weapon Fighting Weapon Focus (kukri) true 17 11 16 0 0 1 5 0 9 20 false false Yashi Momota 41 41 0 0 true 83134528-7ea7-4a5f-b0b2-1d7ea9aaf357 true false false 0 1949946965 false 0 0 -1 2147483646 false false false false false Yashi Momota 1 400 N Medium humanoid 2 Perception +0 10, touch 10, flat-footed 10 (+2 Dex, +4 armor) 41 (5d8+15) 3 7 4 30 ft., climb 20 ft. mwk siangham +7 (1d6+3) shuriken +5 (1d2+3) sneak attack +3d6 Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 3 +7 19 false true 16 14 12 10 10 13 false true true Extra Ki Iron Will Stealthy Toughness true 16 12 14 0 0 0 4 0 7 19 true false Tzizzan 20 20 0 0 true a06e7646-345f-472b-8d7f-c1da3602ec7a false false false 0 177630109 false 0 0 0 0 false false false false false Ratfolk 1/3 135 Ratfolk expert 1 N Small humanoid (ratfolk) 2 darkvision 60 ft.; Perception +10 15, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 size) 20 (3d8+3) Fort +0, Ref +2, Will +2 1 5 4 20 ft. shortspear +4 (1d4+1) sling +5 (1d3+1) 5 ft. 5 ft. swarming Str 6, Dex 15, Con 11, Int 14, Wis 10, Cha 9 2 +2 15 Skill Focus (Perception) Appraise +6, Craft (alchemy) +8, Diplomacy +3, Disable Device +6, Handle Animal +3 (+7 with rodents), Perception +9, Sense Motive +4, Survival +4, Use Magic Device +11 +2 Craft (alchemy), +4 Handle Animal to influence rodents, +2 Perception, +2 Use Magic Device Common warm deserts or urban solitary, pair, pack (3-12), or colony (13-100) NPC gear (leather armor, light crossbow with 20 bolts, dagger, other treasure) This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail. PFRPG Bestiary 3 0 Swarming (Ex) Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Ratfolk are small, rodentlike humanoids often found traveling in nomadic trading caravans or perhaps dwelling in colonies in slums, sewers, and other normally undesirable urban sectors. Tinkerers and hoarders by nature, many ratfolk are shrewd merchants, carefully navigating the shifting alliances of black markets and bazaars. They love their stockpiles of interesting items far more than money, and would rather trade for more baubles to add to their hoards than for mere coins. Ratfolk are extremely communal, and live in large warrens with plenty of hidden crannies in which to stash their hoards or flee in times of danger, gravitating toward subterranean tunnels or tightly packed tenements in city ghettos. They feel an intense bond with their large families and kin networks, as well as with ordinary rodents of all sorts, living in chaotic harmony and fighting fiercely to defend each other when threatened. Ratfolk are generally 4 feet tall and weigh 80 pounds. They often wear robes to conceal their forms in cities, as they know other humanoids find their rodent features distasteful. RATFOLK CHARACTERS Ratfolk are defined by their class levels-they do not possess racial Hit Dice. All ratfolk have the following racial traits. -2 Strength, +2 Dexterity, +2 Intelligence: Ratfolk are agile and clever, yet physically weak. Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on CMB and to CMD, and a +4 size bonus on Stealth checks. Darkvision: Ratfolk can see in the dark up to 60 feet. Tinker: Ratfolk gain a +2 bonus on Craft (alchemy), Perception, and Use Magic Device checks. Rodent Empathy: Ratfolk gain a +4 bonus on Handle Animal checks made to inf luence rodents. Swarming: See above. Languages: Ratfolk begin play speaking Common. Ratfolk with high intelligence can choose from any of the following bonus languages: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Half ling, Orc, and Undercommon 1 0 0 0 0 0 1 true true 12 15 10 10 12 15 true Swarming Ex Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. true Appraise 4 Diplomacy 6 Disable Device 6 Handle Animal 7 Perception 10 Sense Motive 5 Survival 5 Use Magic Device 13 true Dodge Magical Aptitude true 17 14 14 0 0 0 3 0 2 15 false false