Holy Ahendile 1191900truec3659080-9629-40eb-a657-39b6d4a02a6afalsefalsefalse01589843914false00
00falsefalsefalsefalsefalseHoly Ahendile2600humansorcerer (Razmiran priest) 3LEMediumhumanoid(human)2low-light vision; Perception +016, touch 12, flat-footed 14(+4 armor, +2 Dex)19(3d6+6)Fort +2, Ref +3, Will +3233cold 5, fire 530 ft.mwk dagger +1 (1d4-1/19-20)5 ft.5 ft.Bloodline Spell-Like Abilities (CL 3rd; concentration +6) 6/day-minute meteors (1d4+1 fire, DC 14)Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 171+014Defensive Combat Training, False Casting, False Focus, Magical AptitudeBluff +9, Knowledge (local) +2, Knowledge (religion) +5, Sleight of Hand +3, Spellcraft +9, Use Magic Device +11Common, Hallitfalse piety, lay healerPFS S5-010False Piety (Ex) A Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. She gains half her level as a bonus to activate spell trigger and spell completion items that use divine spells. She gains False Focus as a bonus feat but does not gain Eschew Materials. Lay Healer (Su) At 3rd level, the Razmiran priest adds aid to her list of spells known. At 5th level she adds remove disease to her list of spells known. These replace the bloodline spells that she would normally gain at 3rd and 5th level respectively.FemalestarsoulAPGpotion of invisibility, scroll of scare, wand of cure light wounds (25 charges)mwk dagger, silver unholy symbol of Razmir, 113 gp0000001Sorcerer Spells Known (CL 3rd; concentration +6) 1st (6/day)-burning hands (DC 14), mage armor, ray of enfeeblement (DC 14) 0 (at will)-acid splash, bleed (DC 13), daze (DC 13), detect magic, read magicPathfinder Campaign Setting: Inner Sea Magic 38Adultfalse00true81413121017trueFalse PietyExA Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. She gains half her level as a bonus to activate spell trigger and spell completion items that use divine spells. She gains False Focus as a bonus feat but does not gain Eschew Materials.Lay HealerSuAt 3rd level, the Razmiran priest adds aid to her list of spells known. At 5th level she adds remove disease to her list of spells known. These replace the bloodline spells that she would normally gain at 3rd and 5th level respectively.trueBluff9Knowledgelocal2Knowledgereligion5Sleight of Hand3Spellcraft9Use Magic Device11trueDefensive Combat TrainingFalse CastingFalse FocusMagical Aptitudetrue16121400040014falsefalseCrossbow Thug 17700true039a96ca-ffbf-4098-b21c-88cb55946010falsefalsefalse0790519119false00
-12147483647falsefalsefalsefalsefalseCrossbow Thug1/3135Humanwarrior 1NEMediumhumanoid(human)5Perception -112, touch 11, flat-footed 11(+1 armor, +1 Dex)7(1d10+2)Fort +3, Ref +1, Will -131-130 ft.short sword +2 (1d6+1/19-20)light crossbow +4 (1d8/19-20)5 ft.5 ft.Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 81+213Improved Initiative, Weapon Focus (light crossbow)Climb +4, Handle Animal +3, Intimidate +3CommonPFS S5-010potion of cure light woundspadded armor, light crossbow with 12 bolts, short sword0000001Adultfalse00true1312131098truetrueClimb4Handle Animal3Intimidate3trueImproved InitiativeWeapon Focus (light crossbow)true12111100010213falsefalseCrossbow Thug 27700true8d7356f2-db0d-4e1a-90dc-003535989131falsefalsefalse0542969672false00
-12147483646falsefalsefalsefalsefalseCrossbow Thug1/3135Humanwarrior 1NEMediumhumanoid(human)5Perception -112, touch 11, flat-footed 11(+1 armor, +1 Dex)7(1d10+2)Fort +3, Ref +1, Will -131-130 ft.short sword +2 (1d6+1/19-20)light crossbow +4 (1d8/19-20)5 ft.5 ft.Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 81+213Improved Initiative, Weapon Focus (light crossbow)Climb +4, Handle Animal +3, Intimidate +3CommonPFS S5-010potion of cure light woundspadded armor, light crossbow with 12 bolts, short sword0000001Adultfalse00true1312131098truetrueClimb4Handle Animal3Intimidate3trueImproved InitiativeWeapon Focus (light crossbow)true12111100010213falsefalseCrossbow Thug 3 (if Bluff failed) *Roof7700truec999c6be-8139-4fed-a623-393b296d228efalsefalsefalse01182534962false00
-12147483645falsefalsefalsefalsefalseCrossbow Thug1/3135Humanwarrior 1NEMediumhumanoid(human)5Perception -112, touch 11, flat-footed 11(+1 armor, +1 Dex)7(1d10+2)Fort +3, Ref +1, Will -131-130 ft.short sword +2 (1d6+1/19-20)light crossbow +4 (1d8/19-20)5 ft.5 ft.Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 81+213Improved Initiative, Weapon Focus (light crossbow)Climb +4, Handle Animal +3, Intimidate +3CommonPFS S5-010potion of cure light woundspadded armor, light crossbow with 12 bolts, short sword0000001Adultfalse00true1312131098truetrueClimb4Handle Animal3Intimidate3trueImproved InitiativeWeapon Focus (light crossbow)true12111100010213falsefalseCrossbow Thug 4 (if Bluff failed) *Roof7700true51ac9204-ce83-4f9b-a31f-6535e5603b19falsefalsefalse01377968854false00
-12147483644falsefalsefalsefalsefalseCrossbow Thug1/3135Humanwarrior 1NEMediumhumanoid(human)5Perception -112, touch 11, flat-footed 11(+1 armor, +1 Dex)7(1d10+2)Fort +3, Ref +1, Will -131-130 ft.short sword +2 (1d6+1/19-20)light crossbow +4 (1d8/19-20)5 ft.5 ft.Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 81+213Improved Initiative, Weapon Focus (light crossbow)Climb +4, Handle Animal +3, Intimidate +3CommonPFS S5-010potion of cure light woundspadded armor, light crossbow with 12 bolts, short sword0000001Adultfalse00true1312131098truetrueClimb4Handle Animal3Intimidate3trueImproved InitiativeWeapon Focus (light crossbow)true12111100010213falsefalse