Holy Ahendile 1 19 19 0 0 true c3659080-9629-40eb-a657-39b6d4a02a6a false false false 0 1589843914 false 0 0 0 0 false false false false false Holy Ahendile 2 600 human sorcerer (Razmiran priest) 3 LE Medium humanoid (human) 2 low-light vision; Perception +0 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 19 (3d6+6) Fort +2, Ref +3, Will +3 2 3 3 cold 5, fire 5 30 ft. mwk dagger +1 (1d4-1/19-20) 5 ft. 5 ft. Bloodline Spell-Like Abilities (CL 3rd; concentration +6) 6/day-minute meteors (1d4+1 fire, DC 14) Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 17 1 +0 14 Defensive Combat Training, False Casting, False Focus, Magical Aptitude Bluff +9, Knowledge (local) +2, Knowledge (religion) +5, Sleight of Hand +3, Spellcraft +9, Use Magic Device +11 Common, Hallit false piety, lay healer PFS S5-01 0 False Piety (Ex) A Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. She gains half her level as a bonus to activate spell trigger and spell completion items that use divine spells. She gains False Focus as a bonus feat but does not gain Eschew Materials. Lay Healer (Su) At 3rd level, the Razmiran priest adds aid to her list of spells known. At 5th level she adds remove disease to her list of spells known. These replace the bloodline spells that she would normally gain at 3rd and 5th level respectively. Female starsoulAPG potion of invisibility, scroll of scare, wand of cure light wounds (25 charges) mwk dagger, silver unholy symbol of Razmir, 113 gp 0 0 0 0 0 0 1 Sorcerer Spells Known (CL 3rd; concentration +6) 1st (6/day)-burning hands (DC 14), mage armor, ray of enfeeblement (DC 14) 0 (at will)-acid splash, bleed (DC 13), daze (DC 13), detect magic, read magic Pathfinder Campaign Setting: Inner Sea Magic 38 Adult false 0 0 true 8 14 13 12 10 17 true False Piety Ex A Razmiran priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Fly as class skills. She gains half her level as a bonus to activate spell trigger and spell completion items that use divine spells. She gains False Focus as a bonus feat but does not gain Eschew Materials. Lay Healer Su At 3rd level, the Razmiran priest adds aid to her list of spells known. At 5th level she adds remove disease to her list of spells known. These replace the bloodline spells that she would normally gain at 3rd and 5th level respectively. true Bluff 9 Knowledge local 2 Knowledge religion 5 Sleight of Hand 3 Spellcraft 9 Use Magic Device 11 true Defensive Combat Training False Casting False Focus Magical Aptitude true 16 12 14 0 0 0 4 0 0 14 false false Crossbow Thug 1 7 7 0 0 true 039a96ca-ffbf-4098-b21c-88cb55946010 false false false 0 790519119 false 0 0 -1 2147483647 false false false false false Crossbow Thug 1/3 135 Human warrior 1 NE Medium humanoid (human) 5 Perception -1 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) 7 (1d10+2) Fort +3, Ref +1, Will -1 3 1 -1 30 ft. short sword +2 (1d6+1/19-20) light crossbow +4 (1d8/19-20) 5 ft. 5 ft. Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8 1 +2 13 Improved Initiative, Weapon Focus (light crossbow) Climb +4, Handle Animal +3, Intimidate +3 Common PFS S5-01 0 potion of cure light wounds padded armor, light crossbow with 12 bolts, short sword 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 13 10 9 8 true true Climb 4 Handle Animal 3 Intimidate 3 true Improved Initiative Weapon Focus (light crossbow) true 12 11 11 0 0 0 1 0 2 13 false false Crossbow Thug 2 7 7 0 0 true 8d7356f2-db0d-4e1a-90dc-003535989131 false false false 0 542969672 false 0 0 -1 2147483646 false false false false false Crossbow Thug 1/3 135 Human warrior 1 NE Medium humanoid (human) 5 Perception -1 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) 7 (1d10+2) Fort +3, Ref +1, Will -1 3 1 -1 30 ft. short sword +2 (1d6+1/19-20) light crossbow +4 (1d8/19-20) 5 ft. 5 ft. Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8 1 +2 13 Improved Initiative, Weapon Focus (light crossbow) Climb +4, Handle Animal +3, Intimidate +3 Common PFS S5-01 0 potion of cure light wounds padded armor, light crossbow with 12 bolts, short sword 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 13 10 9 8 true true Climb 4 Handle Animal 3 Intimidate 3 true Improved Initiative Weapon Focus (light crossbow) true 12 11 11 0 0 0 1 0 2 13 false false Crossbow Thug 3 (if Bluff failed) *Roof 7 7 0 0 true c999c6be-8139-4fed-a623-393b296d228e false false false 0 1182534962 false 0 0 -1 2147483645 false false false false false Crossbow Thug 1/3 135 Human warrior 1 NE Medium humanoid (human) 5 Perception -1 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) 7 (1d10+2) Fort +3, Ref +1, Will -1 3 1 -1 30 ft. short sword +2 (1d6+1/19-20) light crossbow +4 (1d8/19-20) 5 ft. 5 ft. Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8 1 +2 13 Improved Initiative, Weapon Focus (light crossbow) Climb +4, Handle Animal +3, Intimidate +3 Common PFS S5-01 0 potion of cure light wounds padded armor, light crossbow with 12 bolts, short sword 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 13 10 9 8 true true Climb 4 Handle Animal 3 Intimidate 3 true Improved Initiative Weapon Focus (light crossbow) true 12 11 11 0 0 0 1 0 2 13 false false Crossbow Thug 4 (if Bluff failed) *Roof 7 7 0 0 true 51ac9204-ce83-4f9b-a31f-6535e5603b19 false false false 0 1377968854 false 0 0 -1 2147483644 false false false false false Crossbow Thug 1/3 135 Human warrior 1 NE Medium humanoid (human) 5 Perception -1 12, touch 11, flat-footed 11 (+1 armor, +1 Dex) 7 (1d10+2) Fort +3, Ref +1, Will -1 3 1 -1 30 ft. short sword +2 (1d6+1/19-20) light crossbow +4 (1d8/19-20) 5 ft. 5 ft. Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8 1 +2 13 Improved Initiative, Weapon Focus (light crossbow) Climb +4, Handle Animal +3, Intimidate +3 Common PFS S5-01 0 potion of cure light wounds padded armor, light crossbow with 12 bolts, short sword 0 0 0 0 0 0 1 Adult false 0 0 true 13 12 13 10 9 8 true true Climb 4 Handle Animal 3 Intimidate 3 true Improved Initiative Weapon Focus (light crossbow) true 12 11 11 0 0 0 1 0 2 13 false false